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Table 2 Odds ratios for psychiatric disorders among problematic game users and controls

From: RETRACTED ARTICLE: Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults

 

Normal game users (n = 1341)

Problematic game users (n = 56)

AOR (95% CI)

p

%

%

Alcohol use disorder

22.1

25.9

1.43 (0.76–2.69)

0.265

Nicotine use disorder

10.9

21.4

2.47 (1.24–4.91)

0.010

Depressive disorder

6.6

23.2

4.13 (2.12–8.06)

<0.001

Any anxiety disorder

8.8

30.4

4.49 (2.42–8.36)

<0.001

Generalized anxiety disorder

1.9

10.7

6.26 (2.40–16.31)

<0.001

Specific phobia

5.2

14.5

2.86 (1.25–6.54)

0.013

Obsessive-compulsive disorder

0.7

1.8

2.00 (0.22–17.86)

0.534

Post-traumatic stress disorder

1.2

7.1

6.64 (2.07–21.29)

0.001

Any DSM-IV psychiatric disorder

37.4

74.1

4.87 (2.63–9.02)

<0.001

  1. AOR adjusted for age, gender, and residential area